Over the years I have classified many arguments on the web as Coal Miner Debates. Unfortunately my reference hasn't caught on yet. In the circle I surf, one of the most common topic of debate is "Is $GAME and Role-Playing Game?" There have been many variations on the theme depending on the boards in question. The most common variant I find myself in is "Is $GAME is MMORPG?"
Keeping this closer to home, there is the specialized debate on "Is $GAME a Roguelike game?" The strange thing is that given that Rogue itself is over 30 years old, there is quite a bit written on the topic.
Personally, I go for very open definitions of games. Power grubbing Munchkin gamers and over action Role-Players both play D&D. They play in completely different styles but both are still playing a Role-Playing Game. In my world, any game that has some formal statistics per individual character that the player controls and that affect the interaction with the world is a RPG.
But now we get back to today's debate. Is my game (or more accurately 'will my game be') a Roguelike game?
For the purists, my game will fail two tests. The first test is that I will not be Text Based. I am doing this first in 2d with SDL, but I do plan on experimenting with OpenGL and/or DirectX as well. May not get to a full 3D rendering, but I do plan to play in the realm for a bit.
The Second test I want to fail is being "Turn-based." I would like to get to doing things as much in real time as possible. However that will depend on how I develop my RPG underpinnings.
Therefore, to be more accurate, I am working towards a Diablo Clone. When I first played Diablo when it came out "way back when" I thought to myself, this is a graphical NetHack. Even further back, I played NetHack on an AT&T 3B2 system. I never played the original Rogue, so my personal point of reference was NetHack. Anyway, I though it just another rogue game with pretty graphics even at the end when I stuck the Amulet of Yendor in my head. The main difference was that I could not be a Tourist with my camera and magical Hawaiian shirt of protection.
For those that say Diablo is Rougelike (like me) then my game will Roguelike. For those that don't, well pbbbth!
Rogue is a dungeon crawling video game first developed by Michael Toy and Glenn Wichman around 1980. It is generally credited with being the first "graphical" adventure game, and was a favorite on college Unix systems in the early to mid-1980s, in part due to the procedural generation of game content.
-- http://en.wikipedia.org/wiki/Rogue_(computer_game)
-- http://en.wikipedia.org/wiki/Rogue_(computer_game)
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