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Rogue is a dungeon crawling video game first developed by Michael Toy and Glenn Wichman around 1980. It is generally credited with being the first "graphical" adventure game, and was a favorite on college Unix systems in the early to mid-1980s, in part due to the procedural generation of game content.--
http://en.wikipedia.org/wiki/Rogue_(computer_game)
Reading Materials
The C Programing Language by Kernighan and Ritchie. -- An olddy but a goody. The book may be 20 years old, but it is concise and to the point.
Code Complete by Steve McConnell -- Recommended by one of my professional programming friends. Looks to be a nice philosophy of good coding without focusing on any one language. More thoughts on it later as I go though it.
C++ for Game Programmers by Mike Dickheiser -- A nice mix of both intermediate C++ topics and common issues found in game programing.
Game Engine Architecture by Jason Gregory -- A whirlwind tour of various elements that go into designing a modern 3D game. Decent amount of theory though light on practical code examples. Definitely more of a design guide and stepping stone to more advanced topics
Past Projects
Lazy Foo' Productions SDL Tutorials
Connect Four: The classic game of vertical tic-tac-toe and realm of sneaky sisters everywhere.