When it comes to image manipulation in memory, sure no problem. Blit and flip, bitdepth, and refresh rates are easy for me. Even reading up on 3D graphics, I can figure out some simple equations for doing projections to a 2D screen. Object transformation and spatial manipulation is my thing. Collision detection is a relatively easy concept to employ. Even animation is simple for me. It is just a bunch of images that you cycle though.
frame = (++frame) % MAXFRAMES
To create those images, that isn't me.
The interesting thing is, I see that a lot of people think game design is all about the graphics. Many interesting games are being developed in the indie/small press community, but they get panned because they looks dated. The YAR Project will be one of those "dated" applications. However, the trick will be to still make it look professional. Simple but professional.
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